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Dungeons of dredmor mods custom
Dungeons of dredmor mods custom




  1. #DUNGEONS OF DREDMOR MODS CUSTOM INSTALL#
  2. #DUNGEONS OF DREDMOR MODS CUSTOM MOD#
  3. #DUNGEONS OF DREDMOR MODS CUSTOM UPDATE#

#DUNGEONS OF DREDMOR MODS CUSTOM MOD#

At the moment the items are added to the main "itemsDB.xml" file, which works fine - but at some point, this will probably be redone so that items are created in their own Mod folders, but I'm waiting 'til the modding file/directory structure is confirmed. Anyway, I'll keep poking about! I thought you guys would have had an in house Dungeon Editor type toolkit - Not at the moment, but that's definitely something I hope to add when the editors are finished. What are "^", "P" for example? I might not even be saving the right stuff, lol. I've been trying to glean info from the rooms.dat and rooms.xml files but it's not fully documented. I just need to add "Decor" tiles - statues, tapestries etc.

dungeons of dredmor mods custom

ini - I started a GUI room editor, just to see how much work was involved:įun tool to make so far! At the moment, placing 'terrain' (wall, floor, water etc.) tiles in the grid simultaneously updates the ASCII in the edit boxes, so it's quite easy to make basic room shapes. With regards to giving the item to the player as opposed to just adding it to the loot table, well, that would take the excitement out of finding your shiny new phat - Thanks again man, that makes sense and seems like a better way of doing it - and yep, MMF2 handles pathing similar to the way you've described, so we can get rid of that pesky. Ideally, I'd rather have them all condensed into one single app, but having them as seperate programs will do for now, they're not intended to be super - Positive feedback from a Dev, cool & thanks! I'll look into the room editor too, sounds like it might be fun to tackle Thanks for an awesome - Thanks for the input! I've updated the armour creator tool so that you can just type the values in - though the scroll mouse wheel method still exists as well. It started off as an armour creator to add some variety to gear the first few floors, but these editors have been fun to make so I sort of expanded on it. I didn't want to go overboard and make a full blown suite of tools, only to see the official Modding kit come out a few days later, thus make everything redundant, lol. So if you're having any issues with saving, it might be worth checking that and editing as Moose - That should be no problem at all, but I'll double check to make sure. and was only able to test this on my own computer before before uploading. I've seen some variations on that (x86) etc.

dungeons of dredmor mods custom

#DUNGEONS OF DREDMOR MODS CUSTOM INSTALL#

Thanks guys, have the editors been working ok? There's a settings.ini in the 'Data' folder where you can edit the path to your Dungeons of Dredmor install folder - mine is:Ĭ:\Program Files\Steam\steamapps\common\dungeons of dredmor ***Update in progress to fix a few things***

#DUNGEONS OF DREDMOR MODS CUSTOM UPDATE#

This topic contains the latest update information and download links for the Lootfrisk program & Item Editing software.įor those who already know what these utilities are all about, here's the latest download link to version 3.0 (Beta):

dungeons of dredmor mods custom

Welcome to the Lootfrisk & Item Editors thread. Please avoid using the tools until the Update! Thanks for being patient :3 Just make sure you restore itemDB.xml to avoid crashes, this will wipe out all the "bad" custom item data. I'll personally fix all the items you've made and uploaded (some really cool items in there!) - and reupload them.

dungeons of dredmor mods custom

Please restore your itemDB.xml, which you can do by using the menu option in the Item Inserter tool. DoD seems to be "very" picky about XML layouts. Note: Sorry to anyone who has already downloaded 3.0, there are more bugs to be fixed.






Dungeons of dredmor mods custom